ncic:GTYPCodeSimpleType
simpleType GTYPCodeSimpleType in namespace http://release.niem.gov/niem/codes/fbi_ncic/4.0/
Definition
A data type for 4.1: Gun Type Characteristic 1 Weapon Type (Required) Field Codes
Diagram
Enumerations
Value | Definition |
A | CANNON |
B | SUBMACHINE GUN OR MACHINE PISTOL |
C | RIFLE-SHOTGUN COMBINATION |
D | DISGUISED GUN |
E | ELECTRIC SHOCK GUN |
F | AMMUNITION |
G | GRENADE |
H | BOMB |
I | MINE |
J | MISSILE |
K | ROCKET |
M | MACHINE GUN |
O | MORTAR |
P | PISTOL |
Q | SHOTGUN PISTOL |
R | RIFLE |
S | SHOTGUN |
V | SILENCER (MUFFLER OR SOUND MODERATOR) |
Z | ALL OTHERS (INCLUDING GUNS THAT FIRE ELECTRICALLY-CHARGED DARTS). WHEN THE Z CODE IS USED, THE TYPE OF FIREARM MUST BE DESCRIBED IN THE MIS FIELD. |
XML Schema
<xs:simpleType name="GTYPCodeSimpleType">
<xs:annotation>
<xs:documentation>
A data type for 4.1: Gun Type Characteristic 1 Weapon Type (Required) Field Codes</xs:documentation>
</xs:annotation>
<xs:restriction base="xs:token">
<xs:enumeration value="A">
<xs:annotation>
<xs:documentation>
CANNON</xs:documentation>
</xs:annotation>
</xs:enumeration>
<xs:enumeration value="B">
<xs:annotation>
<xs:documentation>
SUBMACHINE GUN OR MACHINE PISTOL</xs:documentation>
</xs:annotation>
</xs:enumeration>
<xs:enumeration value="C">
<xs:annotation>
<xs:documentation>
RIFLE-SHOTGUN COMBINATION</xs:documentation>
</xs:annotation>
</xs:enumeration>
<xs:enumeration value="D">
<xs:annotation>
<xs:documentation>
DISGUISED GUN</xs:documentation>
</xs:annotation>
</xs:enumeration>
<xs:enumeration value="E">
<xs:annotation>
<xs:documentation>
ELECTRIC SHOCK GUN</xs:documentation>
</xs:annotation>
</xs:enumeration>
<xs:enumeration value="F">
<xs:annotation>
<xs:documentation>
AMMUNITION</xs:documentation>
</xs:annotation>
</xs:enumeration>
<xs:enumeration value="G">
<xs:annotation>
<xs:documentation>
GRENADE</xs:documentation>
</xs:annotation>
</xs:enumeration>
<xs:enumeration value="H">
<xs:annotation>
<xs:documentation>
BOMB</xs:documentation>
</xs:annotation>
</xs:enumeration>
<xs:enumeration value="I">
<xs:annotation>
<xs:documentation>
MINE</xs:documentation>
</xs:annotation>
</xs:enumeration>
<xs:enumeration value="J">
<xs:annotation>
<xs:documentation>
MISSILE</xs:documentation>
</xs:annotation>
</xs:enumeration>
<xs:enumeration value="K">
<xs:annotation>
<xs:documentation>
ROCKET</xs:documentation>
</xs:annotation>
</xs:enumeration>
<xs:enumeration value="M">
<xs:annotation>
<xs:documentation>
MACHINE GUN</xs:documentation>
</xs:annotation>
</xs:enumeration>
<xs:enumeration value="O">
<xs:annotation>
<xs:documentation>
MORTAR</xs:documentation>
</xs:annotation>
</xs:enumeration>
<xs:enumeration value="P">
<xs:annotation>
<xs:documentation>
PISTOL</xs:documentation>
</xs:annotation>
</xs:enumeration>
<xs:enumeration value="Q">
<xs:annotation>
<xs:documentation>
SHOTGUN PISTOL</xs:documentation>
</xs:annotation>
</xs:enumeration>
<xs:enumeration value="R">
<xs:annotation>
<xs:documentation>
RIFLE</xs:documentation>
</xs:annotation>
</xs:enumeration>
<xs:enumeration value="S">
<xs:annotation>
<xs:documentation>
SHOTGUN</xs:documentation>
</xs:annotation>
</xs:enumeration>
<xs:enumeration value="V">
<xs:annotation>
<xs:documentation>
SILENCER (MUFFLER OR SOUND MODERATOR)</xs:documentation>
</xs:annotation>
</xs:enumeration>
<xs:enumeration value="Z">
<xs:annotation>
<xs:documentation>
ALL OTHERS (INCLUDING GUNS THAT FIRE ELECTRICALLY-CHARGED DARTS). WHEN THE Z CODE IS USED, THE TYPE OF FIREARM MUST BE DESCRIBED IN THE MIS FIELD.</xs:documentation>
</xs:annotation>
</xs:enumeration>
</xs:restriction>
</xs:simpleType>